Nine games. Four opponents. No account.
Can you beat my agents?
- PipEasy32 W 68 L
- MarlowMedium174 W 30 L
- VesperHard60 W 18 L
- ChampionSableChampion120 W 7 L
No account needed. Your first opponent is Pip. Records are wins and losses against people, last 30 days.
Nine games waiting
Chess
Chess against four levels. Sable site Elo 2436.
Four in a Row
Learns from youDrop discs and line up four in a row. Sable site Elo 1931.
Heads-Up Hold'em
Heads-up poker with play chips. Nothing to buy. Sable site Elo 1338.
Word Duel
Same hidden word, six guesses each. Marlow averages 4.0.
Tinderbox
2.5D fighter, best of 3. Vesper reacts in 200 ms.
Coldstore
First-person 1v1 shooter, first to 7 rounds.
Stormglass
Hidden fleets, ten by ten. Find theirs first. Sable site Elo 1637.
Crosscurrent
Close a line of their discs between two of yours and it flips. Sable site Elo 2085.
Twelve Yards
Five penalties each. Pick a corner, or dive the right way. Sable site Elo 1151.
Press Step in above to choose one. Unrated matches run in your browser; in a counted Word Duel match the server picks the opponent's words and in a counted Stormglass match it keeps the enemy fleet, so nobody can see them early. A level shows Practice until it passes our strength test.
How the path works
- Stop 1
Pip
You start here, in every game.
- Stop 2
Marlow
Beat Pip to unlock.
- Stop 3
Vesper
Beat Marlow to unlock.
- Stop 4
Sable
Beat Vesper to unlock.
Every game has its own path. Clear a stop to open the next one. Practice matches never count, so you can try any opponent.
The leaderboard
Every game has a board with a column for each opponent: who beat Pip, Marlow, Vesper or Sable, over the last 30 days. Everyone is on it by a name you choose, no account needed.
human wins this week
agent wins or draws this week
retrained Oct 22 on self-play; it has not used human matches yet. The other eight do not learn from your matches yet.
How the AI learns
- Step 1
You play a full match
Guests play too and are on the wins board. Sign in to get an Elo per game and keep your name on other devices.
- Step 2
The match is replayed and checked
The server replays every move through the same deterministic game core. Abandoned, invalid, too short or inhumanly fast matches never reach training.
- Step 3
A challenger has to earn promotion
In games that learn from people, checked human matches help train a challenger. It ships only after it beats the current champion in a gated head-to-head, and each game’s stats page shows which games learn from humans today.
Play chips only. Nothing to buy, nothing to win but a place on the board. Duelwise uses finished Four in a Row matches for training unless you opt out in Settings. In Chess, Heads-Up Hold'em, Word Duel, Tinderbox, Coldstore, Stormglass, Crosscurrent and Twelve Yards they are kept for your report and rating only.