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The AI

Four opponents sit down at every table. The same face means the same level in every game, and what each one can do is measured, never promised.

  • Pip

    Easy

    The club's newest member. Misses things, forgets to look again, and is delighted when you punish it.

    Chess
    Picks moves like Lichess players in the lowest rating band, never from the unlikely long tail, so its slips are ordinary ones.
    Four in a Row
    Plays its learned policy with a little randomness and no look-ahead.
    Heads-Up Hold'em
    Calls often and raises cautiously.
    Word Duel
    Guesses any word that fits what it knows, and sometimes overlooks a clue.
    Tinderbox
    Short strings, blocks late, never punishes.
    Coldstore
    Walks open lanes and aims after you do.
  • Marlow

    Medium

    A regular who punishes the obvious and lets the subtle go. Steady, polite, never in a hurry.

    Chess
    Picks moves like Lichess players in the middle rating band, drawing from the full spread of what they play, but skipping moves that hang material.
    Four in a Row
    Looks ahead with a short search before each move.
    Heads-Up Hold'em
    Calls often and avoids going all in with weaker starting hands.
    Word Duel
    Guesses the most common word that fits every clue.
    Tinderbox
    Anti-airs on reaction, drops long combos.
    Coldstore
    Practice opponent. Its strength is still being checked.
  • Vesper

    Hard

    The evening sharp. Patient, exact, and quick to turn a slip into the whole game.

    Chess
    Picks from the moves a top-band Lichess player would most likely play, always takes a mate when it sees it, skips moves that hang material, and avoids repeating a won position.
    Four in a Row
    Looks further ahead than Marlow before each move.
    Heads-Up Hold'em
    Mixes bets and protects strong starting hands.
    Word Duel
    Picks the guess from the remaining candidates that splits them best.
    Tinderbox
    Whiff punishes and full combos on counter hit.
    Coldstore
    Practice opponent. Its strength is still being checked.
  • Sable

    Champion

    The house champion. Human-like play with a carefully recorded reaction limit.

    Chess
    Searches ahead with a learned position evaluator and a fixed search budget.
    Four in a Row
    Runs the deepest search the site has, within about a second and a half.
    Heads-Up Hold'em
    Practice opponent. Its strength is still being checked.
    Word Duel
    Looks a further guess ahead, choosing from every allowed word.
    Tinderbox
    Practice opponent. Its strength is still being checked.
    Coldstore
    Quick counter-aim at any range.

How strong, measured

These numbers come from tests of each opponent. A level that has not passed its checks says so instead of showing a guess.

What is site Elo?

Site Elo is a strength number we measure by playing the levels against each other. Easy is pinned at 1000 and every other level is placed from its results against the one below. A gap of 200 points means the stronger side is expected to win about three games in four (76 in 100, counting a draw as half). It is not a FIDE or chess.com rating, so it says nothing about how you would score against people.

Measured strength by game and opponent
GamePip (Easy)Marlow (Medium)Vesper (Hard)Sable (Champion)
Chesssite Elo 1000site Elo 1788site Elo 2226site Elo 2436
Four in a Rowsite Elo 1000site Elo 1402site Elo 1593site Elo 1931
Heads-Up Hold'emsite Elo 1000site Elo 1134site Elo 1245PracticeEarly version, not yet strength tested.
Word Duelsite Elo 1000site Elo 1093site Elo 1191site Elo 1211
TinderboxBeats our test bots in at least 3 of 10 games, including loop tricks; not yet measured against people. Its closest call was the turtle bot.Beats our test bots in at least 8 of 10 games, including loop tricks; not yet measured against people. Its closest call was the turtle bot.Beats our test bots in at least 9 of 10 games, including loop tricks; not yet measured against people. Its closest call was the fast hold-back fireball bot.PracticeEarly version, not yet strength tested.
ColdstoreBeats our test bots in at least 6 of 10 games, including ones that peek, strafe and hold an angle; not yet measured against people.PracticeEarly version, not yet strength tested.PracticeEarly version, not yet strength tested.Beats our test bots in at least 8 of 10 games, including ones that peek, strafe and hold an angle; not yet measured against people.50 ms (3 frames), no action cap