The AI, measured
One opponent per game. Strength numbers come from tests or counted matches; an unmeasured level is in training.
Crosscurrent against people
Human win rate vs Marlow, by week
Crosscurrent is a scripted solver, not a learned model: each level is a different algorithm, so there is nothing to train. Your match is recorded for your report and the board.
- v1, champion Nov 3Each level beat the level below, and Pip beat random legal play, from both seats over 400 games a seat. No human matches used.
What is site Elo?
Site Elo is a strength number we measure by playing the levels against each other. Easy is pinned at 1000 and every other level is placed from its results against the one below. A gap of 200 points means the stronger side is expected to win about three games in four (76 in 100, counting a draw as half). It is not a FIDE or chess.com rating, so it says nothing about how you would score against people.
- ChessVersion v1Humans win vs Hard, 7 days60%no earlier version to compareall fourNot yetnone yet
- Four in a RowVersion v2Humans win vs Hard, 7 days15%no earlier version to compareall fourTrains on site matchesv2, promoted
- Heads-Up Hold'emVersion v1Humans win vs Hard, 7 days100%no earlier version to compareall fourNot yetnone yet
- Word DuelVersion v1Humans win vs Hard, 7 days13%no earlier version to compareall fourNot yetnone yet
- TinderboxVersion v1Humans win vs Hard, 7 daysno matches yetall fourNot yetnone yet
- ColdstoreVersion v1Humans win vs Hard, 7 days50%no earlier version to compareall fourNot yetnone yet
- StormglassVersion v1Humans win vs Hard, 7 days50%no earlier version to compareall fourScriptednone yet
- CrosscurrentVersion v1Humans win vs Hard, 7 daysno matches yetall fourScriptednone yet
- Twelve YardsVersion v1Humans win vs Hard, 7 days29%no earlier version to compareall fourScriptednone yet
Crosscurrent agent
Scripted solver: does not learn from site matches, because there is nothing to train.
Humans win vs Hard, last 7 days
no matches
No counted Hard matches this week.
Current version
v1
promoted Nov 3
Matches vs humans
11
11 passed the filters
Champion strength
2085
site Elo, measured
Human win rate by level
weekly, last eight weeks, counted matches only
Not enough weekly results to chart yet.
| Level | Measured | Site Elo |
|---|---|---|
| Easy | 79.6% (76.6% to 82.2%, 800 games)score vs random | 1000 |
| Medium | 85.6% (83.0% to 87.8%, 800 games)score vs easy | 1309 |
| Hard | 94.6% (92.8% to 96.0%, 800 games)score vs medium | 1807 |
| Champion | 83.2% (80.4% to 85.6%, 800 games)score vs hard | 2085 |
Head to head
stronger level's score against the level below, with its confidence interval
- Medium vs Easy85.6%stronger wins, 800 games83.0% to 87.8%
- Hard vs Medium94.6%stronger wins, 800 games92.8% to 96.0%
- Champion vs Hard83.2%stronger wins, 800 games80.4% to 85.6%
Version history
- v1All levels measured. First version. No human matches used. Nov 3
Human matches, Crosscurrent
where they go
- Played17
- Finished11
- Passed every filter11
- Allowed for training0
- Used for training0
Nothing is used for training. 0 opted-out matches never leave the database. 11 not used: this agent is scripted and has nothing to train.
- 5 resigned
- 1 abandoned
What changed
measured, not described
No measured change is recorded for this version.