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The AI, measured

One opponent per game. Strength numbers come from tests or counted matches; an unmeasured level is in training.

Watch the AI learn

Human win rate vs Marlow, by week

0%15%30%Sep 10Sep 17Sep 24Oct 1Oct 8Oct 15Oct 22Oct 29Week of Oct 29: 14% (2 of 14 matches), too few matches to trust14%
Each point is a week of finished human matches against Marlow.solid: 30 or more matches. Dashed and hollow: too few matches to trust.
Tinderbox trains by self-play and test bots.

Tinderbox trains by self-play and against test bots, not from your matches yet. Your match is recorded for your report and the board.

  1. v1, champion Oct 31400 matches per bot on each seat, bots under the same limits and delayed view. No human matches used.

Tinderbox agent

Does not learn from site matches yet. It also trains on self-play.

Humans win vs Hard, last 7 days

no matches

No counted Hard matches this week.

Current version

v1

promoted Oct 31

Matches vs humans

20

20 passed the filters

Champion reaction

50 ms (3 frames)

Beats our test bots in at least 9 of 10 games, including loop tricks; not yet measured against people. Its closest call was the rushdown bot. It also beats Hard head to head.

Human win rate by level

weekly, last eight weeks, counted matches only

Not enough weekly results to chart yet.

Levels, measured strength and limits
Easy44.8% (40.0% to 49.6%, 400 games)score against a test opponentBeats our test bots in at least 3 of 10 games, including loop tricks; not yet measured against people. Its closest call was the turtle bot.300 ms (18 frames)100 actions per minute
Medium88.0% (84.4% to 90.8%, 400 games)score against a test opponentBeats our test bots in at least 8 of 10 games, including loop tricks; not yet measured against people. Its closest call was the turtle bot.250 ms (15 frames)160 actions per minute
Hard94.3% (91.5% to 96.1%, 400 games)score against a test opponentBeats our test bots in at least 9 of 10 games, including loop tricks; not yet measured against people. Its closest call was the fast hold-back fireball bot.200 ms (12 frames)240 actions per minute
Champion100.0% (99.0% to 100.0%, 400 games)score against a test opponentBeats our test bots in at least 9 of 10 games, including loop tricks; not yet measured against people. Its closest call was the rushdown bot. It also beats Hard head to head.50 ms (3 frames)no cap

Head to head

stronger level's score against the level below, with its confidence interval

Head-to-head results are recorded when the levels are measured. None yet.

Version history

  1. v1All levels measured. First version. Self-play only. Oct 31

Human matches, Tinderbox

where they go

  • Played31
  • Finished20
  • Passed every filter20
  • Allowed for training0
  • Used for training0

Nothing is used for training yet. 0 opted-out matches never leave the database. 20 not used: this agent does not learn from people yet.

  • 3 abandoned
  • 8 resigned

What changed

measured, not described

No measured change is recorded for this version.