The AI, measured
One opponent per game. Strength numbers come from tests or counted matches; an unmeasured level is in training.
Watch the AI learn
Human win rate vs Marlow, by week
Tinderbox trains by self-play and against test bots, not from your matches yet. Your match is recorded for your report and the board.
- v1, champion Oct 31400 matches per bot on each seat, bots under the same limits and delayed view. No human matches used.
- ChessVersion v1Humans win vs Hard, 7 days60%no earlier version to compareall fourNot yetnone yet
- Four in a RowVersion v2Humans win vs Hard, 7 days15%no earlier version to compareall fourTrains on site matchesv2, promoted
- Heads-Up Hold'emVersion v1Humans win vs Hard, 7 days100%no earlier version to compareall fourNot yetnone yet
- Word DuelVersion v1Humans win vs Hard, 7 days13%no earlier version to compareall fourNot yetnone yet
- TinderboxVersion v1Humans win vs Hard, 7 daysno matches yetall fourNot yetnone yet
- ColdstoreVersion v1Humans win vs Hard, 7 days50%no earlier version to compareall fourNot yetnone yet
- StormglassVersion v1Humans win vs Hard, 7 days50%no earlier version to compareall fourScriptednone yet
- CrosscurrentVersion v1Humans win vs Hard, 7 daysno matches yetall fourScriptednone yet
- Twelve YardsVersion v1Humans win vs Hard, 7 days29%no earlier version to compareall fourScriptednone yet
Tinderbox agent
Does not learn from site matches yet. It also trains on self-play.
Humans win vs Hard, last 7 days
no matches
No counted Hard matches this week.
Current version
v1
promoted Oct 31
Matches vs humans
20
20 passed the filters
Champion reaction
50 ms (3 frames)
Beats our test bots in at least 9 of 10 games, including loop tricks; not yet measured against people. Its closest call was the rushdown bot. It also beats Hard head to head.
Human win rate by level
weekly, last eight weeks, counted matches only
Not enough weekly results to chart yet.
| Level | Measured | Reaction | Action cap |
|---|---|---|---|
| Easy | 44.8% (40.0% to 49.6%, 400 games)score against a test opponentBeats our test bots in at least 3 of 10 games, including loop tricks; not yet measured against people. Its closest call was the turtle bot. | 300 ms (18 frames) | 100 actions per minute |
| Medium | 88.0% (84.4% to 90.8%, 400 games)score against a test opponentBeats our test bots in at least 8 of 10 games, including loop tricks; not yet measured against people. Its closest call was the turtle bot. | 250 ms (15 frames) | 160 actions per minute |
| Hard | 94.3% (91.5% to 96.1%, 400 games)score against a test opponentBeats our test bots in at least 9 of 10 games, including loop tricks; not yet measured against people. Its closest call was the fast hold-back fireball bot. | 200 ms (12 frames) | 240 actions per minute |
| Champion | 100.0% (99.0% to 100.0%, 400 games)score against a test opponentBeats our test bots in at least 9 of 10 games, including loop tricks; not yet measured against people. Its closest call was the rushdown bot. It also beats Hard head to head. | 50 ms (3 frames) | no cap |
Head to head
stronger level's score against the level below, with its confidence interval
Head-to-head results are recorded when the levels are measured. None yet.
Version history
- v1All levels measured. First version. Self-play only. Oct 31
Human matches, Tinderbox
where they go
- Played31
- Finished20
- Passed every filter20
- Allowed for training0
- Used for training0
Nothing is used for training yet. 0 opted-out matches never leave the database. 20 not used: this agent does not learn from people yet.
- 3 abandoned
- 8 resigned
What changed
measured, not described
No measured change is recorded for this version.