The AI, measured
One opponent per game. Strength numbers come from tests or counted matches; an unmeasured level is in training.
Watch the AI learn
Human win rate vs Marlow, by week
Heads-Up Hold'em trains by self-play and against test bots, not from your matches yet. Your match is recorded for your report and the board.
- v1, champion Nov 4adjacent levels. No human matches used.
What is site Elo?
Site Elo is a strength number we measure by playing the levels against each other. Easy is pinned at 1000 and every other level is placed from its results against the one below. A gap of 200 points means the stronger side is expected to win about three games in four (76 in 100, counting a draw as half). It is not a FIDE or chess.com rating, so it says nothing about how you would score against people.
- ChessVersion v1Humans win vs Hard, 7 days60%no earlier version to compareall fourNot yetnone yet
- Four in a RowVersion v2Humans win vs Hard, 7 days15%no earlier version to compareall fourTrains on site matchesv2, promoted
- Heads-Up Hold'emVersion v1Humans win vs Hard, 7 days100%no earlier version to compareall fourNot yetnone yet
- Word DuelVersion v1Humans win vs Hard, 7 days13%no earlier version to compareall fourNot yetnone yet
- TinderboxVersion v1Humans win vs Hard, 7 daysno matches yetall fourNot yetnone yet
- ColdstoreVersion v1Humans win vs Hard, 7 days50%no earlier version to compareall fourNot yetnone yet
- StormglassVersion v1Humans win vs Hard, 7 days50%no earlier version to compareall fourScriptednone yet
- CrosscurrentVersion v1Humans win vs Hard, 7 daysno matches yetall fourScriptednone yet
- Twelve YardsVersion v1Humans win vs Hard, 7 days29%no earlier version to compareall fourScriptednone yet
Heads-Up Hold'em agent
Does not learn from site matches yet. Matches here are recorded for the player and are not used for training. It also trains on self-play.
Humans win vs Hard, last 7 days
100%
1 of 1 counted matches
Current version
v1
promoted Nov 4
Matches vs humans
14
14 passed the filters
Champion strength
1338
site Elo, measured
Human win rate by level
weekly, last eight weeks, counted matches only
Not enough weekly results to chart yet.
| Level | Measured | Site Elo |
|---|---|---|
| Easy | 87.2% (84.9% to 89.1%, 1000 games)score vs always-call | 1000 |
| Medium | 68.3% (65.4% to 71.1%, 1000 games)score vs easy | 1133 |
| Hard | 66.5% (63.5% to 69.4%, 1000 games)score vs medium | 1252 |
| Champion | 62.1% (59.0% to 65.0%, 1000 games)score vs hard | 1338 |
Head to head
stronger level's score against the level below, with its confidence interval
- Medium vs Easy68.3%stronger wins, 1000 games65.4% to 71.1%
- Hard vs Medium66.5%stronger wins, 1000 games63.5% to 69.4%
- Champion vs Hard62.1%stronger wins, 1000 games59.0% to 65.0%
Version history
- v1All levels measured. First version. Self-play only. Nov 4
Human matches, Heads-Up Hold'em
where they go
- Played24
- Finished14
- Passed every filter14
- Allowed for training0
- Used for training0
Nothing is used for training yet. 0 opted-out matches never leave the database. 14 not used: this agent does not learn from people yet.
- 4 resigned
- 6 abandoned
What changed
measured, not described
No measured change is recorded for this version.